Divinity Original Sin 2 - Classes, Starting Weapons, Abilities & More

May 2024 · 5 minute read
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Like anyother RPG game, Divinity: Original Sin 2 also features different Classes – each of them comes with their own attributes such as: starting weapons and abilities, talents, races, and many other things. Here’s is a list of all Classes in Divinity: Original Sin and their Attributes.

Divinity Original Sin 2

Divinity: Original Sin 2 brings a single-player and co-op multiplayer rpg game featuring a tactical turn-based combat game. The highly interactive world of Divinity: Original Sin 2 can be tough to understand if you are new to it, the game involves a lot of choices on the basis of each character that will define what your next quest is.

So you have to be quiet peculiar about things you are picking up. The choices have full impact on the gameplay. The game also provides freedom to players to build their own single and multi-player adventures and then publish them online. The game brings character races and tags. Tags are the one that will let you to define the way your character talks to others. So in this guide you will get the list of Classes, Attributes, Talents, Starting Abilities, Starting Weapons, Races and Origin Characters. Thanks to Steam source.

Divinity: Original Sin 2 Classes Attribute

MARTIAL (STRENGTH) BUILDS:

Fighter:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Battlemage:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Inquisitor:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Knight:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

DEXTEROUS (FINESSE) BUILDS:

Ranger:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Rogue:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Shadowblade:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Wayfarer:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Metamorph:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

ARCANE (INTELLIGENCE) BUILDS:

Cleric:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Conjurer:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Enchanter:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Wizard:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

Witch:

Abilities & Attributes:

Talents:

Starting Abilities:

Starting Weapons:

RACE:

Human

Human: Adaptable, expansionist and superstitious, humans are the dominant race of Rivellon. Civil wars have ravaged their lands, but not their authority.

Talents:

Special Abilities:

Elf

Elf: Elegant and long-lived, elves are skilled sourcerors. Memory is the keystone of elven culture; they can absorb memories by consuming the flesh of others.

Talents:

Special Abilities:

Dwarf

Dwarf: Dwarves are fiercely nationalistic followers of their empress. Their proud society reveres Source and is clan-based, deeply divided between haves and have-nots.

Talents:

Special Abilities:

Lizard

Lizard: Lizards of the Ancient Empire are cultured aristocrats – Source adepts who follow rules of law. Outsiders see their society as elitist. Lizards see outsiders as servants.

Talents:

Special Abilities:

Undead

Undead: The Undead are an abhorred race in Rivellon, considered abominations of the natural order. Those who wish to walk among the living must mask themselves or risk provoking violence.

Talents:

Special Abilities:

This is the end of this guide you can share your comments in the below section.

Source: Steam

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Raj Shrivastava

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